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Rotating Pillar 3D - Cygnus 4

As a challenge to this game, we decided to make the assets for a rotating pillar using a 3D model in blender and applying our own digitally painted 2D texture mapping.

After a lot of iterations, changes in the numbers of the pillar, shading and rendering of the textures; we managed to export each frame of the animation as pngs to preserve our small sizing of the games. Given that our games are browser games that must be loaded fast, specially on the phones.

3D Pillar made in Blender with 2D texture mapping